Flow Visualization
Project Mission
The study of flow continues to be a challenging problem in the visualization field. It often requires effective control and rendering of vector fields, scalar volumes, or particles. Our goal is provide valuable methods for quickly visualizing, exploring, and enhancing flow data to help scientists understand the complex phenomena.
Parallel Hierarchical Visualization of Large 3D Time-Varying Vector Fields
Hongfeng Yu, Chaoli Wang, Kwan-Liu Ma
In Proceedings of ACM/IEEE Supercomputing 2007 Conference (SC '07)
November, 2007
We present the design of a scalable parallel pathline construction method for visualizing large time-varying 3D vector fields. A 4D (i.e., time and the 3D spatial domain) representation of the vector field is introduced to make a timeaccurate depiction of the flow field. This representation also allows us to obtain pathlines through streamline tracing in the 4D space. Furthermore, a hierarchical representation of the 4D vector field, constructed by clustering the 4D field, makes possible interactive visualization of the flow field at different levels of abstraction. Based on this hierarchical representation, a data partitioning scheme is designed to achieve high parallel efficiency. We demonstrate the performance of parallel pathline visualization using data sets obtained from terascale flow simulations. This new capability will enable scientists to study their time-varying vector fields at the resolution and interactivity previously unavailable to them. ...
Intelligent Feature Extraction and Tracking for Visualizing Large-Scale 4D Flow Simulations
Fan-Yin Tzeng, Kwan-Liu Ma
In Proceedings of the International Conference for High Performance Computing, Networking, Storage and Analysis (SC '05)
November, 2005
Terascale simulations produce data that is vast in spatial, emporal, and variable domains, creating a formidable challenge for subsequent analysis. Feature extraction as a data reduction method offers a viable solution to this large data problem. This paper presents a new approach to the problem of extracting and visualizing 4D features within large volume data. Conventional methods requires either an analytical description of the feature of interest or tedious manual intervention throughout the feature extraction and tracking process ...
Visualizing Gyrokinetic Simulations
David Crawford, Kwan-Liu Ma, Min-Yu Huang, Scott Klasky, Stephanie Ethier
In Proceedings of IEEE Visualization 2004 Conference
October, 2004, pp. 59-66
The continuing advancement of plasma science is central to realizing fusion as an inexpensive and safe energy source. Gryokinetic simulations of plasmas are fundamental to the understanding of turbulent transport in fusion plasma. This paper discusses the visualization challenges presented by gyrokinetic simulations using magnetic field line following coordinates, and presents an effective solution exploiting programmable graphics hardware to enable interactive volume visualization of 3D plasma flow on a toroidal coordinate system ...
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Greg Schussman, Kwan-Liu Ma
In Proceedings of IEEE Visualization 2004 Conference
October, 2004, pp. 107-114
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as electromagnetic fields, fluid flow fields, or particle paths can be represented by lines, the sheer number of the lines overwhelms the memory and computation capability of a high-end PC used for visualization. Further, very dense or intertwined lines, rendered with traditional visualization techniques, can produce unintelligible results with unclear depth relationships between the lines and no sense of global structure ...
Rendering Complexity in Computer-Generted Pen-and-Ink Illustrations
Brett Wilson, Kwan-Liu Ma
In Proceedings of the International Symposium on NonPhotorealistic Animation and Rendering (NPAR 2004)
June, 2004, pp. 129-137
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with as much detail and expression as possible. These methods break down when the scene is composed of many small, overlapping details that are not individually resolvable. We propose a hybrid 2D/3D pipeline that incorporates image processing with the full scene geometry to extract regions which may require special handling ...
Interactive Visualization of Particle Beams for Accelerator Design
Brett Wilson, Kwan-Liu Ma, Ji Qiang, Robert Ryne
International Conference on Computational Science and Lecture Notes in Computer Science
Volume 2331, April, 2002, pp. 352-361
We describe a hybrid data-representation and rendering technique for visualizing large-scale particle data generated from numerical modeling of beam dynamics. The basis of the technique is mixing volume rendering and point rendering according to particle density distribution, visibility, and the user's instruction. A hierarchical representation of the data is created on a parallel computer, allowing real-time partitioning into high-density areas for volume rendering, and low-density areas for point rendering ...
Scalable Self-Orienting Surfaces: A Compact, Texture-Enhanced Representation for Interactive Visualization of 3D Vector Fields
Greg Schussman, Kwan-Liu Ma
In Proceedings of Pacific Graphics 2002 Conference
October, 2002, pp. 356-365
This paper presents a study of field line visualization techniques.
To address both the computational and perceptual issues in visualizing large scale, complex, dense field line data commonly found in many scientific applications, a new texture-based field line representation which we call selforienting surfaces is introduced. This scalable representation facilitates hardware-accelerated rendering and incorporation of various perceptually-effective techniques, resulting in intuitive visualization and interpretation of the data under study ...
Visualization of Multidimensional, Multivariate Volume Data Using Hardware-accelerated Non-photorealistic Rendering Techniques
Aleksander Stompel, Eric Lum, Kwan-Liu Ma
In Proceedings of Pacific Graphics 2002 Conference
October, 2002, pp. 1-8
This paper presents a set of feature enhancement techniques coupled with hardware-accelerated nonphotorealistic rendering for generating more perceptually effective visualizations of multidimensional, multivariate volume data, such as those obtained from typical computational fluid dynamics simulations. For time-invariant data, one or more variables are used to either highlight important features in another variable, or add contextural information to the visualization. For time-varying data, rendering of each time step also takes into account the values at neighboring time steps to reinforce the perception of the changing features in the data over time ...
Advanced Visualization Technology for Terascale Particle Accelerator Simulations
Kwan-Liu Ma, Greg Schussman, Brett Wilson, Kwok Ko, Ji Qiang, Robert Ryne
In Proceedings of Supercomputing 2002 Conference
November, 2002, pp. 19-30
This paper presents two new hardware-assisted rendering techniques developed for interactive visualization of the terascale data generated from numerical modeling of next generation accelerator designs. The first technique, based on a hybrid rendering approach, makes possible interactive exploration of large-scale particle data from particle beam dynamics modeling. The second technique, based on a compact texture-enhanced representation, exploits the advanced features of commodity graphics cards to achieve perceptually effective visualization of the very dense and complex ...
Visualizing Vector Fields Using Line Integral Convolution and Dye Advection
Han-Wei Shen, Christopher R. Johnson, Kwan-Liu Ma
In Proceedings of Symposium on Volume Visualization
October, 1996, pp. 63-69
We present local and global techniques to visualize three-dimensional vector field data. Using the Line Integral Convolution (LIC) method to image the global vector field, our new algorithm allows the user to introduce colored “dye” into the vector field to highlight local flow features. A fast algorithm is proposed that quickly recomputes the dyed LIC images. In addition, we introduce volume rendering methods that can map the LIC texture on any contour surface and/or translucent region defined by additional scalar quantities, and can follow the advection of colored dye throughout the volume ...
3D Shock Wave Visualization on Unstructured Grids
Kwan-Liu Ma, John Van Rosendale, Willem Vermeer
In Proceedings of Symposium on Volume Visualization
October, 1996, pp. 87-94
A critical issue in understanding high speed flows is the study of shock waves. This paper summarizes our research on techniques for the detection and visualization of shock waves occuring in simulations of threedimensional flows on unstructured grids. Detection algorithms based on Mach number, density gradient and directional derivatives are compared using a data set from calculations of a transonic flow with a weak double shock around an airfoil ...
Efficient Streamline, Steamribbon, and Streamtube Constructions on Unstructured Grids
Shyh-Kuang Ueng, Christopher Sikorski, Kwan-Liu Ma
IEEE Transactions on Visualization and Computer Graphics
Volume 2, Number 2, June, 1996, pp. 100-110
Streamline construction is one of the most fundamental techniques for visualizing steady flow fields. Streamribbons and streamtubes are extensions for visualizing the rotation and the expansion of the flow. The paper presents efficient algorithms for constructing streamlines, streamribbons, and streamtubes on unstructured grids. A specialized Runge-Kutta method is developed to speed up the tracing of streamlines. Explicit solutions are derived for calculating the angular rotation rates of streamribbons and the radii of streamtubes ...
Cloud Dispersion Properties in Visualization of Gas and Particle Mixing
Kwan-Liu Ma, Phillip Smith, Sandeep Jain
In Proceedings of the 7th International Symposium on Flow Visualization
September, 1995, pp. 572-577
It is shown that cloud dispersion concepts can be used to visualize the dispersion and mixing of both massless or fluid particles and inertial particle systems. The cloud can interact with surfaces by sticking or rebounding the particles within the cloud. This method provides rapid feedback on mixing and dispersion processes and is computationally efficient enough to be interactive. Further insight can be obtained by using volume rendering so that the cloud content can also be visualized, not just the exterior surface of the cloud ...
Fast Algorithms for Visualizing Fluid Motion in Steady Flow on Unstructured Grids
Shyh-Kuang Ueng, Christopher Sikorski, Kwan-Liu Ma
In Proceedings of Visualization 1995 Conference
August, 1995, pp. 313-319
The plotting of streamlines is an effective way of visualizing fluid motion in steady flows. Additional information about the flowfield, such as local rotation and expansion, can be shown by drawing in the form of a ribbon or tube. In this paper, we present efficient algorithms for the construction of streamlines, streamribbons and streamtubes on unstructured grids. A specialized version of the Runge-Kutta method has been developed to speed up the integration of particle pathes ...
Interactive Visualization of Multiphase Mixing in Steady-State CFD
Kwan-Liu Ma, Phillip Smith
In Proceedings of AIAA 32nd Aerospace Sciences Meeting and Exhibit
October, 1994
This paper describes an interactive technique for the visualization of the basic physical process of stochastic dispersion and mixing from steadystate CFD calculations. The mixing of massless particles or inertial particles is visualized by transforming the vector field from a traditionally Eulerian reference frame into a Lagrangian reference frame. Groups of articles are traced through the vector field for the mean path as well as their statistic ...
3D Visualization of Unsteady 2D Airplane Wake Vortices
Kwan-Liu Ma, Zhongquan Charlie Zheng
In Proceedings of Visualization 1994 Conference
October, 1994, pp. 124-130
Air flowing around the wing tips of an airplane forms horizontal tornado-like vortices that can be dangerous to following aircraft. The dynamics of such vortices, including ground and atmospheric effects, can be predicted by numerical simulation, allowing the safety and capacity of airports to be improved. We introduce three-dimensional techniques for visualizing time-dependent, two-dimensional wake vortex computations, and the hazard strength of such vortices near the ground ...
Direct Numerical Simulation and Visualization of a Three Dimensional Planar Mixing Layer
Randy Clarksean, Kwan-Liu Ma
In Proceedings of 1991 AIAA 10th Computational Fluid Dynamics Conference
June, 1991, pp. 981-984
The coupling of the direct numerical simulation and visualization is useful because of the insight it provides into the development and formation of structures within the flowfield. The use of a volume-rendering technique for the visualization of a three-dimensional planar mixing layer is discussed. Graphical data in the form of color 'snapshots' and a video are presented to demonstrate the use of the volume-rendering method as a better way to understand the physics of turbulent flow ...
Virtual Smoke: An Interactive 3D Flow Visualization Technique
Kwan-Liu Ma, Phillip Smith
In Proceedings of Visualization 1992 Conference
October, 1992, pp. 46-53
A technique is given for computer visualization of simultaneous three-dimensional vector and scalar fields such as velocity and temperature in reacting fluid flow fields. The technique, which is called Virtual Smoke, simulates the use of colored smoke for experimental gaseous fluid flow visualization. However, it is noninvasive and can animate, in particular, the dynamic behaviors of steady-state or instantaneous flow fields obtained from numerical simulations ...
A Distributed Solution and Visualization for 3D Flow Simulation
Kwan-Liu Ma, Christopher Sikorski
In Proceedings of 5th SIAM Conference on Parallel Processing for Scientific Computing
March, 1992, pp. 287-294
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A Distributed Solution and Visualization for 3D Flow Simulation
Kwan-Liu Ma, Christopher Sikorski
In Proceedings of 5th SIAM Conference on Parallel Processing for Scientific Computing
March, 1992, pp. 287-294
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